I just saw your repositories, first and foremost thank you for all the work you’ve been doing and sharing with the community! I’m just now starting to learn all of this with 0 experience with programming whatsoever. My motivation comes from the fact that my game community is dying, and gatekeepers that provide services that help keep the community alive for an AR based game, has become costly and expensive. Where would be a good place to start for someone with 0 experience and knowledge for general understanding of Unity and Reverse Engineering a game?
Also if you would be interested for a bounty to do it instead? My community would be more than happy to meet your bounty needs! 非常感谢您的宝贵时间!
Sorry, I can’t guide you where to start. However, I believe that mastering programming knowledge is necessary. You need to understand how a program works to reverse it.
你好, I noticed that when extracting “Bendy and the Dark Revival”, Assetstudio is unable to find the animation clips for the models and Ive been trying for months to view the animations with the models, if you know a way to do this please let me know
I just want you to say thanks to all the work you have done. Genshin RE community stands on your shoulders.
Is there a way to support you with donations?
恭喜发财
你好! your tool is really awesome
btw, When dumping using Zygisk-Il2CppDumper, some function names, arguments seem to be garbled
Is it possible to fix this?
The app name is Project Sekai Colorful Stage JP (com.sega.pjsekai)
Also I’m using an code editor that can display Japanese https://i.imgur.com/4d9RAm6.png
謝謝!
It would seem that the latest version of Unity il2cpp does not work on the newest games, is a new update coming in the foreseeable future?.. Thanks 你做了很棒的工作
你好, I try to export some creatures from unity game with AssetStudio.
There are 16 animations for one creature, but after exporting fbx to blender, program shows hundreds of them.
The effect is file grows to 1,5Gb. Do you know what is it about? https://i.imgur.com/CbBiXOh.png
关于DZ论坛签到的代码,前面的报错我都查资料啥的解决了,但是到60行的时候报错无法解决。博主能给一个建议吗?
{
“errorMessage”: “tempnam(): file created in the system’s temporary directory”,
“errorType”: “ErrorException”,
“stackTrace”: {
“file”: “/code/index.php”,
“line”: 60,
“traceString”: “”
}
}
代码是$cookie_file = tempnam(‘./temp’,’cookie’);
感谢dalao的教程,想问有没有star rail 的mod发布
大佬有没兴趣研究下八方旅人大陆的霸者?壳是nprotect本体是ue4的游戏不知道该如何动手没有见过相关教程
目前已知会检测gg或者rlgg,即便通过magisk隐藏一旦搜索任何内容会造成游戏闪退甚至直接死机重启
I just saw your repositories, first and foremost thank you for all the work you’ve been doing and sharing with the community! I’m just now starting to learn all of this with 0 experience with programming whatsoever. My motivation comes from the fact that my game community is dying, and gatekeepers that provide services that help keep the community alive for an AR based game, has become costly and expensive. Where would be a good place to start for someone with 0 experience and knowledge for general understanding of Unity and Reverse Engineering a game?
Also if you would be interested for a bounty to do it instead? My community would be more than happy to meet your bounty needs! 非常感谢您的宝贵时间!
Sorry, I can’t guide you where to start. However, I believe that mastering programming knowledge is necessary. You need to understand how a program works to reverse it.
大佬你好,学习了你的https://github.com/Perfare/Zygisk-Il2CppDumper,也生成了dump.cs,但是一个工程几百个函数,手动寻址复原函数内容不太现实,我想问问大佬,有没有什么方法或者工具,可以搞定这个
复原函数?考虑用这个https://github.com/SamboyCoding/Cpp2IL
谢谢大佬,感觉不是我要的
你好, I noticed that when extracting “Bendy and the Dark Revival”, Assetstudio is unable to find the animation clips for the models and Ive been trying for months to view the animations with the models, if you know a way to do this please let me know
AssetStudio has stopped maintenance, consider using AssetRipper.
请问qoo专属版的 闻姬起舞 用什么改
或者你文件给我我给钱
请问用AssetStudio解包时报错:System OutOfMemoryException:数组维度超过了支持的范围,该如何解决
AssetStudio已经停止维护,考虑使用AssetRipper
感谢大佬推荐,但AssetRipper解包2.4G resources.asset 直接50G内存占用,ui卡到不可用,也没有搜索筛选、部分解包重打包这种关键功能,现在完全是不可用的状态啊….
确认你是从github上下的最新版,至于其他问题你应该直接去AssetRipper的github上提
I just want you to say thanks to all the work you have done. Genshin RE community stands on your shoulders.
Is there a way to support you with donations?
恭喜发财
Glad to be of help, I don’t need sponsorship, your thanks are enough.
大佬 有办法通过il2cppDumper生成对应gameassembly.dll的PDB文件吗?日常使用x64dbg windbg这类的debugger,谢谢!
抱歉,并没有生成PDB文件的相关经验
大佬,我用你的解压包解压的LO的文件,出来的文件L2D打不开,是Monobehavier的。请看看是不是可以支持LO啊,毕竟立绘比Azur的好看。
https://we.tl/t-0EmjEIZAaC
UnityLive2DExtractor的AssetStudio版本需要更新,我有空更新一下
好的,等大佬更新后,提醒一下哦,坐等下载!
博主你好,以前用了大大的assetStudioGUI解包碧蓝档案很好用,但是这次碧蓝档案的日服包不知道为什么有很大一部分的资源无法解包,然后最新的0.16.47的assetStudio连国际服包都无法解包,反而用0.15.32的可以,日服包两个版本都不能解包,不知道为什么
可以的话你可以提供下文件给我看看
你好! your tool is really awesome
btw, When dumping using Zygisk-Il2CppDumper, some function names, arguments seem to be garbled
Is it possible to fix this?
The app name is Project Sekai Colorful Stage JP (com.sega.pjsekai)
Also I’m using an code editor that can display Japanese
https://i.imgur.com/4d9RAm6.png
謝謝!
没事儿就过来转转,今天给同事讲截帧的时候想起你这里了,lic2pp帮了不少忙,顺带表个白。爱你哦么么~
欢迎大佬光临寒舍,令寒舍蓬荜生辉
有没有人还有碧蓝航线dump lua的工具可以分享一下?
我看github一堆人都有public git却完全找不到工具,这是全都私藏着工具还是旧的来自几年前的还能用?
https://github.com/AzurLaneTools/ljd
大佬对无期迷途感兴趣么?23333
正在研究如何提取和修改live2d,
请问提取出来的moc3可以再转换回去修改动作么?
另外无期迷途好像使用了一种加密方式;
把文件分割成一堆如 03e6d761fce03c80 名字的文件,可以用assetstudio正常读取
大佬知道这种方法的原理么?
可以的话请大佬指教。
您好,在estertion的部落格看到你以前写的倒coneshell的方法
https://estertion.win/2019/03/prcn-%e5%86%8d%e8%a7%a3%e5%af%86/#comment-134
请问最后这个汇编还原算法该怎么做?
我照着上面的思路确实导出了两个coneshell相关的,只是不清楚怎么修复IAT
我本身没有深入研究coneshell,只是提了下可行的方法,修复IAT的话需要你去找些脱壳教程来看,至于汇编还原那当然就是把反编译出来的汇编一句一句的抄到代码里。。。
不过用Unicorn Engine直接跑dump出来的dll可能是比较简单的方法
重返帝国也是unity的引擎,但是文件头好像不一样,大佬你能看看吗
https://share.weiyun.com/0lHGTAcq
文件头是CEB10000000000000
图片https://share.weiyun.com/n5VWQRbA
你好,我对l2d文件内图像修改感兴趣,修改后,不会封包了,请问需要什么参数才能正常封包,并能回到游戏内运行?
自行研究UABE或者UnityPy
Dear Perfare,
It would seem that the latest version of Unity il2cpp does not work on the newest games, is a new update coming in the foreseeable future?.. Thanks 你做了很棒的工作
博主您好,
我很想下載您的 AssetStudio 程序,但是當我轉到提供的鏈接以下載最新版本時,我看到的是: “This build job does not contain any artifacts.”
您可以創建最新版本的構建嗎?
去github的release界面下载
博主您好,希望能看见这条留言!
我最近想解包真锁链战记(原罪战记),不过bdl文件我从来没接触过,搜到了您以前关于锁链战记的bdl资源提取方式,我用那个bdl解密工具加disunity试着解了一下,不过失败了,是真锁链战记的加密方式变了吗?
还有就是还有别的解包方法了吗
可以试试AssetRipper,不过如果有加密解密还是要靠你自己
博主您好。
我想通过游戏王决斗链接的角色语音来训练一些TTS模型。语音文件能通过您的工具十分顺利地导出,但是训练tts模型还需要台词文件,接近三万条的语音靠人工打字实在过于伤肝。游戏内也有语音台词,但是解包后的文本文件应该是加密了,导出后大小也不对劲。希望能提供点指导,萌新真的毫无头绪。
不好意思,我没有玩过决斗链接没有研究过相关加密,没法帮到你
博主您好,我想咨询一个有关拆包后素材的问题,就是我想拆包一个游戏的立绘出来,但是拆出来的是一张没有上色的灰度图和一张256*1的颜色条,我想要还原成游戏中的立绘该怎么操作?
这算是游戏的一种加密方式,得自行分析
你好大佬,特效如何导出呢?就是技能特效,我现在反编译的是一个回合制游戏,我现在导出模型和动画成功,没特效
比如说把
“`
ParticleSystem Base
PPtr m_GameObject
int m_FileID = 0
SInt64 m_PathID = -701423085567030787
float lengthInSec = 5
float simulationSpeed = 1
int stopAction = 0
int cullingMode = 0
int ringBufferMode = 0
Vector2f ringBufferLoopRange
float x = 0
float y = 1
bool looping = True
bool prewarm = True
bool playOnAwake = True
bool useUnscaledTime = False
bool autoRandomSeed = True
“`
转换成这种
“`
ParticleSystem:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 183876}
serializedVersion: 6
lengthInSec: 0.1
simulationSpeed: 1
stopAction: 0
cullingMode: 3
ringBufferMode: 0
ringBufferLoopRange: {x: 0, y: 1}
looping: 0
prewarm: 0
“`
用https://github.com/AssetRipper/AssetRipper提取
大佬闻姬起舞的游戏文件加密怎么解
大佬,您那缺小弟吗?端茶递水,做饭洗衣打杂司机助理什么的,我可以的,免费劳力,不用管我吃住
2022.1.0b7 无法使用Il2CppDumper
游戏地址 https://www.taptap.com/app/229928
大佬,崩3现在的wmv文件有解密嘛~
试试水
il2cpp里的小版本你是怎么区分的 我看源码只有大版本 比如24 29 你小版本24.1 24.2那些自己diff的么
想问一下拆出来的图片有的没有色表只有轮廓是游戏特色嘛
大佬,逆向接单吗,留邮箱了
大佬可以帮忙看看这个出错是什么原因吗,搞了好久还是不行,AssetStudio无法提取动作,只能用UtinyRipper提取,但是提取出来的动作也无法导入Maya里,提示读取出错,有偿
我把包含动作的unity3d文件跟fdx放里面了,有时麻烦看一下,谢谢了!
链接:https://pan.baidu.com/s/1aiRBBMNDZ82hkLfMPyc_BQ?pwd=9lk4
提取码:9lk4
考虑使用AssetRipper
谢谢了,不过还是不行,只能寄托于用unity3d打开了
你好, I try to export some creatures from unity game with AssetStudio.
There are 16 animations for one creature, but after exporting fbx to blender, program shows hundreds of them.
The effect is file grows to 1,5Gb. Do you know what is it about?
https://i.imgur.com/CbBiXOh.png
错误内容:Error while reading bundle file
\ C\Users\ Scissors Desktop\Phigros 2.1.3\assets\aa Android\8e89d9509de449731f N b2ee2e9fa900b2.bundle
System.OutOfMemoryException:引发类型为“System.OutOfMemoryException”的异常。
在System.IO.MemoryStream..ctor(lnt32 capacity) EAssetStudio.BundleFile.CreateBlocksStream(String path)位置Cprojects\assetstudio\AssetStudio\ BundleFile.cs:行号127
在AssetStudio.BundleFile..ctor(FileReader reader)位置Cprojects\assetstudio\Assetstudio\ BundleFile.cs:行号68
EAssetStudio.AssetsManager.LoadBundleFile(FileReader reader, String originalPath)位置C:\ projects\assetstudio\AssetStudio\AssetsManager.cs:行号174
怎么办啊!
你用的32位系统?不是就是内存太少,不要一次性载入太多文件
家里的电脑太破了,改天用公司的电脑吧
大佬您好,请问有没有assetstudio支持mac的虚拟机用不成,谢谢
我没有用过虚拟机,你可以试试wine
大佬你好!文件打包把所有的unity文件全部集合在一起了 ,该如何进行拆分?
大佬请问l2d的lpk文件有解包思路吗
大佬牛逼~~~
大佬用as解包游戏文件报错说数组维度过长是怎么一回事
刚刚好像发错地方了,在这边重新问一下
大佬大佬,能不能帮忙看一下我家公主最可爱这个游戏的卡牌立绘语音怎么全部下载下来啊?日服2月底关服,萌新就算现在开始学反编译感觉也来不及了。_(:з」∠)_
这游戏的卡面是抽到卡才下载高画质的立绘,以前抓过包,链接可能是xxxxx/这种类型的。
data文件夹里又有masterhime.dat之类的文件,dump出的dump.cs里也能找到MakeGetMasterHimeURL(),然后更专业的地方就完全搞不懂了。求大佬解一下dat文件;或者指个方向,临时抱佛脚的话我应该去找哪方面的资料?
Riru-Il2CppDumper dump google play 的游戏游戏 il2cpp_base 一直为0, maps 表中也没有il2cpp.so ,Android App Bundle分包把il2cpp.so的基址藏到什么地方去了 大佬求指点
请先确定游戏是il2cpp的
最近发现大量filetable.bin+filetable.txt+filetable1.txt的游戏,文件本身没有任何加密,单纯把文件名换成随机乱码然后配合这3个文件表,但是因为刚好这3个文件名跟数据库用的名字一样所以搜索起来几乎全是不相关内容,不知道大大有没有研究过……
plist的怎么提取图片呀
我是北京zepeto崽崽的技术,如果可以加个好友可以吗,想聊一下,看是否有机会合作。
hello, 看了你的工具, 很感兴趣,请问可以进一步沟通一下吗?
您好,看到留言可否给我邮件回复一下, 期待ing
红包求指点或者功能定制。